

In the game, players visit Iden’s own home world, which Thompson described as “an Imperial utopia,” where someone could grow up believing that Darth Vader and the Emperor were only focused on strength and order, “and would see the Rebels as a terrorist organization.” “We’ve heard a lot about the heroes of the Rebellion,” Thompson said during a press briefing, “and we wanted to give the Empire heroes in that same era.” That meant creating a character that would have grown up in a place where the ideology of the Empire was not only acceptable, but appealing. Image: EA Games Star Wars: Battlefront II’s trailer sets up the single-player story

At that point she decides to avenge her fallen Emperor, with the game’s ensuing story serving to fill in the gaps between Return of the Jedi and The Force Awakens, which took place some 30 years later. The narrative itself kicks off in the final moments of Return of the Jedi, when Iden - having just taken down some Rebels on the forest moon of Endor - looks up in disbelief as the second Death Star is blown to pieces. The single-player mode certainly looks like it will be heavy on narrative and world-building, but more importantly, it’s embracing a perspective that’s never really been tackled in the film series before: the point of view of the Empire.Ī team-up between EA DICE, Motive Studios, and Criterion Games, Battlefront II will let players take on the role of Iden, member of the elite Inferno Squadron, who Motive game director Mark Thompson described as a “TIE Fighter / commando hybrid” with an array of special skills and leadership abilities. With the sequel, EA hopes to change that, and this morning it offered a glimpse at what players can expect when Battlefront II arrives on November 17th. When Star Wars: Battlefront was released two years ago, it received a lot of praise for the way in which it faithfully re-created props, vehicles, and worlds from the original film trilogy, but it took a hit when it came to the lack of a single-player campaign.
